Abilities
Buffer
Poké-Body
If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead.
If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead.
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
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